Wubby's Treat Run
The dog that follows your cursor on this site, turned into a 3‑minute platformer.I designed and built every part of it.

How I built it

Game design
Decided how it plays: run, jump, collect, across 3 short levels.

Story
Gave Wubby a reason to run: a squirrel stole his treat.

Art direction
Set the look: a cozy pixel neighbourhood, from morning to evening.

Characters and animation
Created every frame with AI, then cleaned and lined them up with my own script.

Build and launch
Coded it, playtested it, made it work on phones, and put it live.
Behind the scenes
Slide 1 of 6: Wubby: 40 frames