Wubby's Treat Run

The dog that follows your cursor on this site, turned into a 3‑minute platformer.I designed and built every part of it.

Wubby's Treat Run: Wubby chasing a masked squirrel through a pixel-art neighbourhood

How I built it

  1. Game design

    Decided how it plays: run, jump, collect, across 3 short levels.

  2. Story

    Gave Wubby a reason to run: a squirrel stole his treat.

  3. Art direction

    Set the look: a cozy pixel neighbourhood, from morning to evening.

  4. Characters and animation

    Created every frame with AI, then cleaned and lined them up with my own script.

  5. Build and launch

    Coded it, playtested it, made it work on phones, and put it live.

Behind the scenes

Wubby: 40 frames
Squirrel gang + effects: 32 frames
Collectibles and objects: 32 frames
UI kit
UI kit: 3-slice panels that stretch to any width
Rooftop tiles: 23 sprites

Slide 1 of 6: Wubby: 40 frames